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![]() This are the only sites where this guide can be displayed: If you want to have this guide on your site, please send me an e-mail (see E-mail policy) and I will most of the times give you my permission. All names and trademarks used in this game are property of their respective owners. I'm not affiliated in any way to EA Games or any company involved in the making of this game. You can use this document as long as it is not used in any commercial purpose, and can not be altered or edited without the explicit permission of the author (that means me!). No part or whole of this guide can be reproduced in any way whatsoever. Just put the number assigned to any section and you are done! /// /// DO NOT CROSS /// /// /// /// /// POLICE LINE /// /// /// // COPYRIGHT /// /// /// POLICE LINE /// /// /// /// /// DO NOT CROSS /// /// / This guide is for personal and private use. ![]() Actually I share the Xbox with my girlfriend (yeah, she loves to play too), so you put yourself in my shoes and be kind enough when asking for faster updates! With that said, let's get into business and start right away! /// /// DO NOT CROSS /// /// /// /// /// POLICE LINE /// /// /// // CONTENTS /// /// /// POLICE LINE /// /// /// /// /// DO NOT CROSS /// /// / Copyright Version history E-mail policy Frequently asked questions (FAQ) Game modes Quick play Custom race Circuit Sprint Drag Lap knockout Speedtrap Split screen Circuit Sprint Drag Speedtrap Car List Challenge Series Career mode Safehouses Rap sheet Shops Parts shop Car lot SMS and communications, Pursuit breakers and SpeedBreakers SMS and Communications Pursuit Breakers Speed Breakers Walkthrough Intro Blacklist Members Blacklist Member 15: Ho Seun (Sonny) Blacklist Member 14: Vince Kilic (Taz) Blacklist Member 13: Victor Vasquez (Vic) Blacklist Member 12: Isabel Diaz (Izzy) Parts list Final words Use the 'search' function on your text editor or web browser to find a specific part of the guide. I'm still working on my FIFA 06 FAQ, so I need to split my time into this two guides, the good thing is that I'm finishing school in about a week, so I will have time to spare, and that means more time for the guide! I always say this: keep in mind that I do have a life outside videogames, so don't assume that I spend the whole day playing with my Xbox. I've played car games since the NES days, and never get tired of them, on the last months I've played games like "Midnight Club 3: DUB edition", "Juiced", "Forza Motorsport" (best game of them all in my opinion), and of course, "NFS: Underground 2", so I believe that I'm ready to start a new game, and write a FAQ in the process. For those who did liked that, we still have 'tuners' in this game, but they are not the main reason of the game, so we'll have 'muscle' cars and as I said, a lot of exotics are back on the game. That's especially good for all those who didn't liked the 'Underground' twist of the game (mainly the people who doesn't like the import tuner scene). This new 'episode' in the series seems like the NFS games are going back to his roots, you know, exotic cars, police. Last one was for "NFS: Porsche Unleashed", in Spanish of course. YES NO Hello there! This is not my first FAQ for the NFS series, although this is the first one in English that I do for the series. Famicom double dragon 3 manual1/2/2023 Return of Double Dragon has got a nice-looking aesthetic to it, as it's bright and colorful in places while not sacrificing its sense of detail in other spots. ![]() Staff 2: "Getting through the night, for one" Once the gauge is full you'll momentarily augment the power of your punches and kicks and add a bit more range to the proceedings (making up for the fact that can't do combos in this state). By holding down either shoulder button you can fill up the power gauge gradually for you can do it partway or all the way through depending on your call (or if an enemy attacked you as you were charging up) if you hold down the shoulder button while pressing the A button you'll perform a rotating kick attack and should you hold the shoulder button while pressing Y then you'll perform the spinning punch attack, if the gauge is more than halfway full when pressing either face button then Billy and/or Jimmy will perform the hurricane kick that'll make him fly across until the sequence is done. While in midair you can kick either ahead of you, dropkick by holding down as you can, and even do a backward kick by pressing A and the opposite direction that you're jumping towards however, your midjumps cannot be controlled. Return of Double Dragon is a multi-plane sidescrolling beat'em up with a huge moveset, so please bear with me as I go over its controls: as Billy (first player) and/or Jimmy (second player) you can roam around in any of the eight directions as you contend with a multitude of enemies punches are done with the Y button while the kicks are done via the A button, the B button is served for blocking an enemy's attacks and should an enemy attempt to punch you it'll be grabbed hold of as you can do any one of three things (punching, kicking, or throwing with the B button again you can choose to do a combo of the same technique or alternate in this state, and to kick an enemy behind you in said state press the opposite direction alongside the A button), and jumping is relegated to the X button (and in case you're wondering, no, there is no control customization here for what you see is what you get, and what you get can feel rather awkward the first time around). But she has not returned." Did you want more? I'm sorry, but that's all we're getting as far as the story is concerned as there isn't anything in-game more on that later. One day on the way back from the school, she tried to investigate 'Shadow Warriors'. Marian is the only woman drug investigator in the police station. As the Lee brothers' first Nintendo 16-bit venue, how fares it?Īs was the case with the Japanese version of HAL Laboratory's HyperZone, the game's story is shown in the cover art but since I don't have today's game's box like I do for the aforementioned 1991 Mode 7 rail shooter, I'll quote it from the MobyGames section here: "A Policewoman, Marian, is training the art of Kung Fu at the training school which Billy and Jimmy operate. On October 1992 the Super Famicom received Return of Double Dragon in Japan (released there by Technōs Japan Corp.), during that same month there was an NTSC SNES version released by Tradewest renamed Super Double Dragon (because there were clearly not enough SFC/SNES games with the word "Super" in the title-oh, wait.), and finally European SNES gamers would not be able to play their edition until September 1993. would go on to make their fourth iteration exclusively available for the Nintendo 16-bit console (even to this day as not once was it given an official rerelease, both physically and digitally). At some point this line of text was completely removed from and a revised manual printed as the 2nd copy I owned didn't have either the black mark nor the underlying text on the back page.After three successful arcade entries, Technōs Japan Corp. I guess whoever was writing copy that day at Sega of America got their wires crossed and made a mistake. ![]() Obviously this is incorrect, Trade West (I always assumed it one word, Tradewest) was just a publisher of the North American NES version, Technos Japan were both the original programmers of the arcade & Famicom versions and the trademark holders. ![]() "DOUBLE DRAGON is a licensed trade mark of Trade West Software Inc" You can plainly tell it was done by hand and you could still read what was under it if you looked close enough. On the back cover of one manual was a mark where someone had run a black marker over the top line in the copyrights paragraph. Both had manuals, and when comparing them I noticed something weird. Both copies of it I had were complete so I took a quick glance over each to determine which was worse for the wear. A while back I was selling off a couple of my duplicate SMS games, among them Double Dragon (US/NTSC). AuthorWrite something about yourself. 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